![]() ![]() More info See in Glossary in the scene define the settings and logic of the app. A GameObject’s functionality is defined by the Components attached to it. Instead, most GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. More info See in Glossary in the scene or the Hierarchy view. More info See in Glossary in Unity, you will not find many 3D objects A 3D GameObject such as a cube, terrain or ragdoll. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. ![]() Think of each unique Scene file as a unique level. When you open a typical AR scene A Scene contains the environments and menus of your game. An AR app receives information about the world from the user’s device, such as the locations of planar surfaces, the detection of objects, people, faces, and so on and must decide how to use this information to create a good experience for the user. If you place a virtual potted plant, you may want it on a physical table or the floor. For example, you may want to place a virtual painting on a physical wall. To place an object in the real world, you must first determine where to place for it. By definition, an augmented reality app overlays its content on the real world around the user. Augmented Reality (AR) involves a new set of design challenges compared to VR Virtual Reality More info See in Glossary or traditional real-time 3D applications.
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